Animation and visual effects Master cutting-edge design, animation, and visual effects techniques with comprehensive training in industry-standard software and creative processes.
Semester 1: Foundation in Design and Animation
- Introduction to Graphics and Animation
- Overview of graphics, animation, and visual effects
- History and evolution of animation
- Principles of Design
- Elements and principles of design
- Color theory and typography
- Digital Illustration and Image Editing
- Adobe Photoshop
- Adobe Illustrator
- 2D Animation Basics
- Introduction to Adobe Animate (Flash)
- Storyboarding and character design
- Basic animation techniques (keyframes, tweening)
- Introduction to 3D Modeling
- Basics of 3D modeling software (Blender, Maya)
- Modeling simple objects and environments
- Visual Storytelling
- Fundamentals of storytelling in visual media
- Scriptwriting and storyboarding
Semester 2: Intermediate Graphics and Animation
- Advanced 2D Animation
- Advanced techniques in Adobe Animate
- Character animation and lip-sync
- 3D Modeling and Texturing
- Intermediate 3D modeling techniques
- UV mapping and texturing
- Digital Sculpting
- Introduction to ZBrush
- Sculpting characters and creatures
- Motion Graphics
- Introduction to Adobe After Effects
- Creating motion graphics and visual effects
- Compositing Basics
- Basics of compositing in Adobe After Effects
- Combining live-action footage with CG elements
- Audio for Animation
- Basics of sound design
- Audio editing and synchronization
Semester 3: Advanced Techniques and Visual FX
- Advanced 3D Animation
- Rigging and skinning characters
- Advanced animation techniques (physics-based, character interactions)
- Visual Effects (VFX)
- Introduction to visual effects in Adobe After Effects and Nuke
- Green screen techniques and chroma keying
- Dynamics and Simulations
- Particle systems and dynamics in Maya/Blender
- Simulating fire, smoke, and water
- Lighting and Rendering
- Advanced lighting techniques
- Rendering with Arnold/V-Ray
- Game Design Basics
- Introduction to Unity/Unreal Engine
- Creating basic game environments and characters
- Portfolio Development
- Assembling a professional portfolio
- Preparing for industry interviews and job applications
Semester 4: Specialization and Project Work
- Specialization Modules (Choose One)
- Character Animation
- Advanced character animation techniques
- Creating expressive and believable characters
- Visual Effects
- Advanced visual effects techniques
- Simulating complex VFX shots
- Game Art and Design
- Advanced game asset creation
- Level design and interactivity
- Character Animation
- Industry Project
- Collaborate on a large-scale project
- Apply skills in a real-world scenario
- Internship
- Gain industry experience through a professional internship
- Work on live projects and build professional networks
- Portfolio Review and Enhancement
- Finalize and enhance portfolio
- Industry expert feedback and refinemen